public class UpdateWorldSlumberSystem extends TickingSystem
System for handling updateworldslumber mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > TickingSystem > UpdateWorldSlumberSystem
Field Summary
world
final
World
world
Field world.
worldSomnolence
final
WorldSomnolence
worldSomnolence
Field worldSomnolence.
worldSleep
final
WorldSleep
worldSleep
Field worldSleep.
slumber
final
WorldSlumber
slumber
Field slumber.
sleepingIsOver
final
boolean
sleepingIsOver
Field sleepingIsOver.
timeResource
final
WorldTimeResource
timeResource
Field timeResource.
wakeUpTime
final
Instant
wakeUpTime
Field wakeUpTime.
somnolence
final
PlayerSomnolence
somnolence
Field somnolence.
ref
final
Ref
ref
Field ref.
progress
final
float
progress
Field progress.
totalNanos
final
long
totalNanos
Field totalNanos.
progressNanos
final
long
progressNanos
Field progressNanos.
playerRefs
final
Collection
playerRefs
Field playerRefs.
iterator
final
Iterator
iterator
Field iterator.
playerRef
final
PlayerRef
playerRef
Field playerRef.
sleepState
final
PlayerSleep
sleepState
Field sleepState.