StartVoidEventInFragmentSystem

public class StartVoidEventInFragmentSystem extends DelayedSystem

System for handling startvoideventinfragment mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > DelayedSystem > StartVoidEventInFragmentSystem

Field Summary

portalWorld

final PortalWorld portalWorld

Field portalWorld.

world

final World world

Field world.

voidEventConfig

final VoidEventConfig voidEventConfig

Field voidEventConfig.

timeLimitSeconds

final int timeLimitSeconds

Field timeLimitSeconds.

shouldStartAfter

final int shouldStartAfter

Field shouldStartAfter.

elapsedSeconds

final int elapsedSeconds

Field elapsedSeconds.

voidEventRef

final Ref voidEventRef

Field voidEventRef.

exists

final boolean exists

Field exists.

shouldExist

final boolean shouldExist

Field shouldExist.

holder

final Holder holder

Field holder.

spawnedEventRef

final Ref spawnedEventRef

Field spawnedEventRef.

Method Detail

StartVoidEventInFragmentSystem

public public StartVoidEventInFragmentSystem ()

Method StartVoidEventInFragmentSystem.

delayedTick

public void delayedTick (final float dt, final int systemIndex, @Nonnull final Store store)

Method delayedTick.

Parameters:
final float dt
final int systemIndex
@Nonnull final Store store

VoidEvent

public new VoidEvent ()

Method VoidEvent.