AssetEditorUpdateSecondsPerGameDay

public class AssetEditorUpdateSecondsPerGameDay implements Packet

Class AssetEditorUpdateSecondsPerGameDay. Provides asseteditorupdatesecondspergameday functionality for the Hytale server.

java.lang.Object > AssetEditorUpdateSecondsPerGameDay

Field Summary

daytimeDurationSeconds

public int daytimeDurationSeconds

Field daytimeDurationSeconds.

nighttimeDurationSeconds

public int nighttimeDurationSeconds

Field nighttimeDurationSeconds.

obj

final AssetEditorUpdateSecondsPerGameDay obj

Field obj.

copy

final AssetEditorUpdateSecondsPerGameDay copy

Field copy.

Method Detail

getId

public int getId ()

Method getId.

AssetEditorUpdateSecondsPerGameDay

public public AssetEditorUpdateSecondsPerGameDay ()

Method AssetEditorUpdateSecondsPerGameDay.

deserialize

static AssetEditorUpdateSecondsPerGameDay deserialize (@Nonnull final ByteBuf buf, final int offset)

Method deserialize.

Parameters:
@Nonnull final ByteBuf buf
final int offset

computeBytesConsumed

static int computeBytesConsumed (@Nonnull final ByteBuf buf, final int offset)

Method computeBytesConsumed.

Parameters:
@Nonnull final ByteBuf buf
final int offset

serialize

public void serialize (@Nonnull final ByteBuf buf)

Method serialize.

Parameters:
@Nonnull final ByteBuf buf

computeSize

public int computeSize ()

Method computeSize.

validateStructure

static ValidationResult validateStructure (@Nonnull final ByteBuf buffer, final int offset)

Method validateStructure.

Parameters:
@Nonnull final ByteBuf buffer
final int offset

clone

Method clone.

equals

public boolean equals (final Object obj)

Method equals.

Parameters:
final Object obj

hashCode

public int hashCode ()

Method hashCode.