ClientReady

public class ClientReady implements Packet

Class ClientReady. Provides clientready functionality for the Hytale server.

java.lang.Object > ClientReady

Field Summary

readyForChunks

public boolean readyForChunks

Field readyForChunks.

readyForGameplay

public boolean readyForGameplay

Field readyForGameplay.

obj

final ClientReady obj

Field obj.

copy

final ClientReady copy

Field copy.

Method Detail

getId

public int getId ()

Method getId.

ClientReady

public public ClientReady ()

Method ClientReady.

deserialize

static ClientReady deserialize (@Nonnull final ByteBuf buf, final int offset)

Method deserialize.

Parameters:
@Nonnull final ByteBuf buf
final int offset

computeBytesConsumed

static int computeBytesConsumed (@Nonnull final ByteBuf buf, final int offset)

Method computeBytesConsumed.

Parameters:
@Nonnull final ByteBuf buf
final int offset

serialize

public void serialize (@Nonnull final ByteBuf buf)

Method serialize.

Parameters:
@Nonnull final ByteBuf buf

computeSize

public int computeSize ()

Method computeSize.

validateStructure

static ValidationResult validateStructure (@Nonnull final ByteBuf buffer, final int offset)

Method validateStructure.

Parameters:
@Nonnull final ByteBuf buffer
final int offset

clone

public ClientReady clone ()

Method clone.

equals

public boolean equals (final Object obj)

Method equals.

Parameters:
final Object obj

hashCode

public int hashCode ()

Method hashCode.