SpawnBlockParticleSystem

public class SpawnBlockParticleSystem implements Packet

System for handling spawnblockparticle mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > SpawnBlockParticleSystem

Field Summary

blockId

public int blockId

Field blockId.

particleType

public BlockParticleEvent particleType

Field particleType.

position

public Position position

Field position.

obj

final SpawnBlockParticleSystem obj

Field obj.

nullBits

final byte nullBits

Field nullBits.

copy

final SpawnBlockParticleSystem copy

Field copy.

Method Detail

getId

public int getId ()

Method getId.

SpawnBlockParticleSystem

public public SpawnBlockParticleSystem ()

Method SpawnBlockParticleSystem.

deserialize

static SpawnBlockParticleSystem deserialize (@Nonnull final ByteBuf buf, final int offset)

Method deserialize.

Parameters:
@Nonnull final ByteBuf buf
final int offset

computeBytesConsumed

static int computeBytesConsumed (@Nonnull final ByteBuf buf, final int offset)

Method computeBytesConsumed.

Parameters:
@Nonnull final ByteBuf buf
final int offset

serialize

public void serialize (@Nonnull final ByteBuf buf)

Method serialize.

Parameters:
@Nonnull final ByteBuf buf

computeSize

public int computeSize ()

Method computeSize.

validateStructure

static ValidationResult validateStructure (@Nonnull final ByteBuf buffer, final int offset)

Method validateStructure.

Parameters:
@Nonnull final ByteBuf buffer
final int offset

clone

public SpawnBlockParticleSystem clone ()

Method clone.

equals

public boolean equals (final Object obj)

Method equals.

Parameters:
final Object obj

hashCode

public int hashCode ()

Method hashCode.