public class SpawnBlockParticleSystem implements Packet
System for handling spawnblockparticle mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > SpawnBlockParticleSystem
Field Summary
blockId
public
int
blockId
Field blockId.
particleType
public
BlockParticleEvent
particleType
Field particleType.
position
public
Position
position
Field position.
obj
final
SpawnBlockParticleSystem
obj
Field obj.
nullBits
final
byte
nullBits
Field nullBits.
copy
final
SpawnBlockParticleSystem
copy
Field copy.
Method Detail
getId
public
int
getId
()
Method getId.
SpawnBlockParticleSystem
public
public
SpawnBlockParticleSystem
()
Method SpawnBlockParticleSystem.
deserialize
Method deserialize.
- Parameters:
@Nonnull final ByteBufbuffinal intoffset
computeBytesConsumed
static
int
computeBytesConsumed
(@Nonnull final ByteBuf buf, final int offset)
Method computeBytesConsumed.
- Parameters:
@Nonnull final ByteBufbuffinal intoffset
serialize
public
void
serialize
(@Nonnull final ByteBuf buf)
Method serialize.
- Parameters:
@Nonnull final ByteBufbuf
computeSize
public
int
computeSize
()
Method computeSize.
validateStructure
Method validateStructure.
- Parameters:
@Nonnull final ByteBufbufferfinal intoffset
equals
public
boolean
equals
(final Object obj)
Method equals.
- Parameters:
final Objectobj
hashCode
public
int
hashCode
()
Method hashCode.