SpawnParticleSystem

public class SpawnParticleSystem implements Packet

System for handling spawnparticle mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > SpawnParticleSystem

Field Summary

particleSystemId

public String particleSystemId

Field particleSystemId.

position

public Position position

Field position.

rotation

public Direction rotation

Field rotation.

scale

public float scale

Field scale.

color

public Color color

Field color.

obj

final SpawnParticleSystem obj

Field obj.

nullBits

final byte nullBits

Field nullBits.

particleSystemIdLen

final int particleSystemIdLen

Field particleSystemIdLen.

particleSystemIdVarLen

final int particleSystemIdVarLen

Field particleSystemIdVarLen.

sl

final int sl

Field sl.

copy

final SpawnParticleSystem copy

Field copy.

Method Detail

getId

public int getId ()

Method getId.

SpawnParticleSystem

public public SpawnParticleSystem ()

Method SpawnParticleSystem.

deserialize

static SpawnParticleSystem deserialize (@Nonnull final ByteBuf buf, final int offset)

Method deserialize.

Parameters:
@Nonnull final ByteBuf buf
final int offset

computeBytesConsumed

static int computeBytesConsumed (@Nonnull final ByteBuf buf, final int offset)

Method computeBytesConsumed.

Parameters:
@Nonnull final ByteBuf buf
final int offset

serialize

public void serialize (@Nonnull final ByteBuf buf)

Method serialize.

Parameters:
@Nonnull final ByteBuf buf

computeSize

public int computeSize ()

Method computeSize.

validateStructure

static ValidationResult validateStructure (@Nonnull final ByteBuf buffer, final int offset)

Method validateStructure.

Parameters:
@Nonnull final ByteBuf buffer
final int offset

clone

public SpawnParticleSystem clone ()

Method clone.

equals

public boolean equals (final Object obj)

Method equals.

Parameters:
final Object obj

hashCode

public int hashCode ()

Method hashCode.