public class SpawnParticleSystem implements Packet
System for handling spawnparticle mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > SpawnParticleSystem
Field Summary
particleSystemId
public
String
particleSystemId
Field particleSystemId.
position
public
Position
position
Field position.
rotation
public
Direction
rotation
Field rotation.
scale
public
float
scale
Field scale.
color
public
Color
color
Field color.
obj
final
SpawnParticleSystem
obj
Field obj.
nullBits
final
byte
nullBits
Field nullBits.
particleSystemIdLen
final
int
particleSystemIdLen
Field particleSystemIdLen.
particleSystemIdVarLen
final
int
particleSystemIdVarLen
Field particleSystemIdVarLen.
sl
final
int
sl
Field sl.
copy
final
SpawnParticleSystem
copy
Field copy.
Method Detail
getId
public
int
getId
()
Method getId.
SpawnParticleSystem
public
public
SpawnParticleSystem
()
Method SpawnParticleSystem.
deserialize
Method deserialize.
- Parameters:
@Nonnull final ByteBufbuffinal intoffset
computeBytesConsumed
static
int
computeBytesConsumed
(@Nonnull final ByteBuf buf, final int offset)
Method computeBytesConsumed.
- Parameters:
@Nonnull final ByteBufbuffinal intoffset
serialize
public
void
serialize
(@Nonnull final ByteBuf buf)
Method serialize.
- Parameters:
@Nonnull final ByteBufbuf
computeSize
public
int
computeSize
()
Method computeSize.
validateStructure
Method validateStructure.
- Parameters:
@Nonnull final ByteBufbufferfinal intoffset
equals
public
boolean
equals
(final Object obj)
Method equals.
- Parameters:
final Objectobj
hashCode
public
int
hashCode
()
Method hashCode.