public class LivingEntityEffectClearChangesSystem extends EntityTickingSystem
System for handling livingentityeffectclearchanges mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > EntityTickingSystem > LivingEntityEffectClearChangesSystem
Field Summary
effectControllerComponent
final
EffectControllerComponent
effectControllerComponent
Field effectControllerComponent.
Method Detail
getDependencies
public
Set>
getDependencies
()
Method getDependencies.
tick
public
void
tick
(final float dt, final int index, @Nonnull final ArchetypeChunk archetypeChunk, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)
Method tick.
- Parameters:
final floatdtfinal intindex@Nonnull final ArchetypeChunkarchetypeChunk@Nonnull final Storestore@Nonnull final CommandBuffercommandBuffer
SystemDependency
public
new
SystemDependency
(Order.AFTER, EntityTrackerSystems.EffectControllerSystem.class)
Method SystemDependency.
- Parameters:
Order.AFTEROrder.AFTEREntityTrackerSystems.EffectControllerSystem.classEntityTrackerSystems.EffectControllerSystem.class