public class PlayerConnectionFlushSystem extends EntityTickingSystem
System for handling playerconnectionflush mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > EntityTickingSystem > PlayerConnectionFlushSystem
Field Summary
No fields documented.
Method Detail
PlayerConnectionFlushSystem
Method PlayerConnectionFlushSystem.
- Parameters:
final ComponentTypecomponentType
getDependencies
public
Set>
getDependencies
()
Method getDependencies.
isParallel
public
boolean
isParallel
(final int archetypeChunkSize, final int taskCount)
Method isParallel.
- Parameters:
final intarchetypeChunkSizefinal inttaskCount
SystemDependency
public
)
new
SystemDependency
(Order.AFTER, (ClassMethod SystemDependency.
- Parameters:
Order.AFTEROrder.AFTER(Class(Class