PlayerConnectionFlushSystem

public class PlayerConnectionFlushSystem extends EntityTickingSystem

System for handling playerconnectionflush mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > EntityTickingSystem > PlayerConnectionFlushSystem

Field Summary

No fields documented.

Method Detail

PlayerConnectionFlushSystem

public public PlayerConnectionFlushSystem (final ComponentType componentType)

Method PlayerConnectionFlushSystem.

Parameters:
final ComponentType componentType

getDependencies

public Set> getDependencies ()

Method getDependencies.

getQuery

public Query getQuery ()

Method getQuery.

isParallel

public boolean isParallel (final int archetypeChunkSize, final int taskCount)

Method isParallel.

Parameters:
final int archetypeChunkSize
final int taskCount

tick

public void tick (final float dt, final int systemIndex, @Nonnull final Store store)

Method tick.

Parameters:
final float dt
final int systemIndex
@Nonnull final Store store

SystemDependency

public new SystemDependency (Order.AFTER, (Class)

Method SystemDependency.

Parameters:
Order.AFTER Order.AFTER
(Class (Class