PlayerPingSystem

public class PlayerPingSystem extends EntityTickingSystem

System for handling playerping mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > EntityTickingSystem > PlayerPingSystem

Field Summary

playerRefComponent

final PlayerRef playerRefComponent

Field playerRefComponent.

Method Detail

getQuery

public Query getQuery ()

Method getQuery.

getDependencies

public Set> getDependencies ()

Method getDependencies.

getGroup

public SystemGroup getGroup ()

Method getGroup.

isParallel

public boolean isParallel (final int archetypeChunkSize, final int taskCount)

Method isParallel.

Parameters:
final int archetypeChunkSize
final int taskCount

tick

public void tick (final float dt, final int index, @Nonnull final ArchetypeChunk archetypeChunk, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)

Method tick.

Parameters:
final float dt
final int index
@Nonnull final ArchetypeChunk archetypeChunk
@Nonnull final Store store
@Nonnull final CommandBuffer commandBuffer