public class PhysicsValuesAddSystem extends HolderSystem
System for handling physicsvaluesadd mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > HolderSystem > PhysicsValuesAddSystem
Field Summary
physicsValues
final
PhysicsValues
physicsValues
Field physicsValues.
modelComponent
final
ModelComponent
modelComponent
Field modelComponent.
Method Detail
PhysicsValuesAddSystem
Method PhysicsValuesAddSystem.
- Parameters:
final ComponentTypephysicsValuesComponentType
SystemDependency
public
new
SystemDependency
(Order.AFTER, ModelSystems.SetRenderedModel.class)
Method SystemDependency.
- Parameters:
Order.AFTEROrder.AFTERModelSystems.SetRenderedModel.classModelSystems.SetRenderedModel.class
getDependencies
public
Set>
getDependencies
()
Method getDependencies.
onEntityAdd
public
void
onEntityAdd
(@Nonnull final Holder holder, @Nonnull final AddReason reason, @Nonnull final Store store)
Method onEntityAdd.
- Parameters:
@Nonnull final Holderholder@Nonnull final AddReasonreason@Nonnull final Storestore
onEntityRemoved
public
void
onEntityRemoved
(@Nonnull final Holder holder, @Nonnull final RemoveReason reason, @Nonnull final Store store)
Method onEntityRemoved.
- Parameters:
@Nonnull final Holderholder@Nonnull final RemoveReasonreason@Nonnull final Storestore