public class PlayerRefAddedSystem extends RefSystem
System for handling playerrefadded mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > RefSystem > PlayerRefAddedSystem
Field Summary
playerRefComponent
final
PlayerRef
playerRefComponent
Field playerRefComponent.
Method Detail
PlayerRefAddedSystem
Method PlayerRefAddedSystem.
- Parameters:
@Nonnull final ComponentTypeplayerRefComponentType
getDependencies
public
Set>
getDependencies
()
Method getDependencies.
onEntityAdded
public
void
onEntityAdded
(@Nonnull final Ref ref, @Nonnull final AddReason reason, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)
Method onEntityAdded.
- Parameters:
@Nonnull final Refref@Nonnull final AddReasonreason@Nonnull final Storestore@Nonnull final CommandBuffercommandBuffer
onEntityRemove
public
void
onEntityRemove
(@Nonnull final Ref ref, @Nonnull final RemoveReason reason, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)
Method onEntityRemove.
- Parameters:
@Nonnull final Refref@Nonnull final RemoveReasonreason@Nonnull final Storestore@Nonnull final CommandBuffercommandBuffer