LocalSpawnForceTriggerSystem

public class LocalSpawnForceTriggerSystem extends EntityTickingSystem

System for handling localspawnforcetrigger mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > EntityTickingSystem > LocalSpawnForceTriggerSystem

Field Summary

state

final LocalSpawnState state

Field state.

playerRefComponent

final PlayerRef playerRefComponent

Field playerRefComponent.

controller

final LocalSpawnController controller

Field controller.

seconds

final double seconds

Field seconds.

context

final HytaleLogger.Api context

Field context.

Method Detail

LocalSpawnForceTriggerSystem

public public LocalSpawnForceTriggerSystem (final ComponentType spawnControllerComponentType, final ResourceType localSpawnStateResourceType)

Method LocalSpawnForceTriggerSystem.

Parameters:
final ComponentType spawnControllerComponentType
final ResourceType localSpawnStateResourceType

getQuery

public Query getQuery ()

Method getQuery.

tick

public void tick (final float dt, final int systemIndex, @Nonnull final Store store)

Method tick.

Parameters:
final float dt
final int systemIndex
@Nonnull final Store store