public class BiomeDataSystem extends DelayedEntitySystem
System for handling biomedata mechanics. Systems contain game logic that operates on entities with specific component types.
java.lang.Object > DelayedEntitySystem > BiomeDataSystem
Field Summary
world
final
World
world
Field world.
worldGen
final
IWorldGen
worldGen
Field worldGen.
playerComponent
final
Player
playerComponent
Field playerComponent.
ref
final
Ref
ref
Field ref.
worldMapTracker
final
WorldMapTracker
worldMapTracker
Field worldMapTracker.
generator
final
ChunkGenerator
generator
Field generator.
transformComponent
final
TransformComponent
transformComponent
Field transformComponent.
position
final
Vector3d
position
Field position.
seed
final
int
seed
Field seed.
x
final
int
x
Field x.
z
final
int
z
Field z.
result
final
ZoneBiomeResult
result
Field result.
biome
final
Biome
biome
Field biome.
zone
final
Zone
zone
Field zone.
discoveryConfig
final
ZoneDiscoveryConfig
discoveryConfig
Field discoveryConfig.
zoneDiscoveryInfo
final
WorldMapTracker.ZoneDiscoveryInfo
zoneDiscoveryInfo
Field zoneDiscoveryInfo.
Method Detail
BiomeDataSystem
public
public
BiomeDataSystem
()
Method BiomeDataSystem.
tick
public
void
tick
(final float dt, final int index, @Nonnull final ArchetypeChunk archetypeChunk, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)
Method tick.
- Parameters:
final floatdtfinal intindex@Nonnull final ArchetypeChunkarchetypeChunk@Nonnull final Storestore@Nonnull final CommandBuffercommandBuffer