BiomeDataSystem

public class BiomeDataSystem extends DelayedEntitySystem

System for handling biomedata mechanics. Systems contain game logic that operates on entities with specific component types.

java.lang.Object > DelayedEntitySystem > BiomeDataSystem

Field Summary

world

final World world

Field world.

worldGen

final IWorldGen worldGen

Field worldGen.

playerComponent

final Player playerComponent

Field playerComponent.

ref

final Ref ref

Field ref.

worldMapTracker

final WorldMapTracker worldMapTracker

Field worldMapTracker.

generator

final ChunkGenerator generator

Field generator.

transformComponent

final TransformComponent transformComponent

Field transformComponent.

position

final Vector3d position

Field position.

seed

final int seed

Field seed.

x

final int x

Field x.

z

final int z

Field z.

result

final ZoneBiomeResult result

Field result.

biome

final Biome biome

Field biome.

zone

final Zone zone

Field zone.

discoveryConfig

final ZoneDiscoveryConfig discoveryConfig

Field discoveryConfig.

zoneDiscoveryInfo

final WorldMapTracker.ZoneDiscoveryInfo zoneDiscoveryInfo

Field zoneDiscoveryInfo.

Method Detail

BiomeDataSystem

public public BiomeDataSystem ()

Method BiomeDataSystem.

tick

public void tick (final float dt, final int index, @Nonnull final ArchetypeChunk archetypeChunk, @Nonnull final Store store, @Nonnull final CommandBuffer commandBuffer)

Method tick.

Parameters:
final float dt
final int index
@Nonnull final ArchetypeChunk archetypeChunk
@Nonnull final Store store
@Nonnull final CommandBuffer commandBuffer

getQuery

public Query getQuery ()

Method getQuery.